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Python easyframe addstringfield
Python easyframe addstringfield












python easyframe addstringfield

python easyframe addstringfield

The user enters a hint in response, by selecting one of a set of command buttons labeled Too The window should display the computer’s guesses with a label.

#Python easyframe addstringfield code

Example code below Integer and float fields for numeric data from breezypythongui import EasyFrame from tkinter.font import Font import math class NumberFieldDemo (EasyFrame): ''' Computes and displays the square root of an input. (upperBound) and the user provides the responses. Question: PYTHON - For these labs we have been importing EasyFrame from breezypythongui to create our GUI's.

python easyframe addstringfield

Version of the game, the computer guesses a number between 1 (lowerBound) and 100 Python 3 import random from breezypythongui import EasyFrame class GuessingGame(EasyFrame): “””Plays a guessing game with the user.””” def _init_(self): “””Sets up the window,widgets, and data.””” EasyFrame._init_(self, title = “Guessing Game”) # self.lowerBound # self.upperBound # unt self.myNumber = (self.lowerBound + self.upperBound) // 2 guess = “Is the number ” + str(self.myNumber) + “?” self.myLabel = self.addLabel(text = guess, row = 0, column = 0, sticky = “NSEW”, columnspan = 4) self.small = self.addButton(text = “Too small”, row = 1, column = 0, command = self.goLarge) self.large = self.addButton(text = “Too large”, row = 1, column = 1, command = self.goSmall) rrect = self.addButton(text = “Correct”, row = 1, column = 2, command = self.goCorrect) self.newButton = self.addButton(text = “New game”, row = 1, column = 3, command = self.newGame) def goLarge(self): “””Guess was too small, so move guess to the right of the number.””” # Write code here def goSmall(self): “””Guess was too large, so move guess to the left of the number.””” # Write code here def goCorrect(self): “””Guess was too correct, so announce and wait.””” # Write code here def newGame(self): “””Resets the GUI to its original state.””” # Write code here def main(): “””Instantiate and pop up the window.””” GuessingGame().mainloop() if _name_ = “_main_”: try: while True: main() except KeyboardInterrupt: print(“\nProgram closed.”) Transcribed Image Text: Write a GUI-based program that plays a guess-the-number game in which the roles of theĬomputer and the user are the reverse of what they are in the Case Study of this chapter.














Python easyframe addstringfield